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Scrimmage

General
Bauer 5 on 5
Options to play hard
Halfcourt - dribble limit
4 on 4 cutters
Ganon Baker keep-away
Hurley 11-pass drill
Hurley overplay
Matt Painter 60-point game
Netball
Halfcourt - numbers
4 on 3
Bauer 5 on 4 motion
Huggins 5 on 4up
Halfcourt - other
3s or wide-open layups
3 times and out
4 on 4, 3 stops
4 on 4 with coach
5 on 5 stops
5 on 5 to 7
5 possessions
Bennett 4 on 4 switch
Bigelow 3 on 3 with passers
Cut-throat
Downscreens backscreens
Dribble-drive motion
FIBA 33
Huggins 5 on 5 live
Hurley 3 on 3
Pasquali 4 on 4 stunt-recover
Penetrate to score
Pistons 3 on 3 halfcourt
Spurs 4 on 4 on 4
Weber 24 seconds
Weber 2 in 1 (stop-score-stop)
Weber no man's land
Whistleup
Zone
4 on 3 zone
5 on 4 zone
Duke zone box
Nash zone gap
Fullcourt - dribble limit
3 on 3 truth test
5 on 4 scramble
Hurley 11-pass drillup
Fullcourt - other
4 on 4 on 4
4 teams
6 on 6 Basquette
Bauer 5 on 5 on 5
Free possession
Fun ball
George Karl 45-54-45
Hurley 3 on 3 line of the ball
Hurley 4 on 4 on 4
Kelbick defensive challenge
Pistons 3 on 3
Pistons scrimmages
Protect the lead
Score-stop (score)
Spurs one way
Spurs stops
Stop and break
Weber fullcourt cut-throat
Weber gut check
Whistleup

Scrimmage ideas

General

  • No dribbling (or limited).
  • All attackers must take two dribbles before they can pass or shoot (Greg Kampe).
  • 3 on 3 plus coach as a help defender protecting the basket.
  • Live when the shot clock gets down to 8 (Calipari, Kirby Schepp).
  • Live on a post entry (Kampe).
  • Live on a post entry and pass back out (Ettore Messina).
  • No cutting (promote dribble penetration).
  • Substitute a defender when their check scores.
  • Regular scoring (2s and 3s) plus 1 point for each offensive rebound.
  • To emphasize attacking the basket, only one point for any make.
  • One-second game - attackers have one second to shoot, pass, or drive to create a pass or shot (Brian McCormick).
  • San Antonio Spurs - you can't have the ball for more than one second.
  • To promote spacing and drive and kick, all catches must be outside the 3-point line (Mike MacKay).
    • Brian McCormick - also allow catches on a direct cut to the basket.
  • Five possessions each, regular scoring, or the defence gets two points if the offence does not get off a shot, one point for a defensive rebound, no points if they foul or the offence scores (Dean Smith).
  • Defence gets 1 point for a stop, loses 1 point for an offensive rebound, stays on defence with a stop, offence has to score to get on defence.
  • Play to 7 baskets but a turnover is minus 1 (Flip Saunders).
  • Play to 6 then next basket wins (Don Kelbick).
  • Win by two baskets (Hoop Tactics).
  • There are no fouls unless the head coach calls it (Larry Shyatt).
  • One point if a help defender takes a charge, and no foul called if he's late and hammers the guy, give it up if help comes (Dave Smart).
  • After a score, offence can rebound and score again (Brian McCormick).
  • Validate a win - a player who scores a winning basket must make a free throw to win the game,
    • on a miss his team keeps possession and the score goes back to what it was before the basket (Dave Severns)
    • take the free throw with rebounders, it's live on a miss, if a team misses two free throws they lose the game (Bob Hurley)
    • on a miss his team doesn't get the win, and they do five push-ups (Vance Walberg).
  • Losers run two up-and-backs, a player on the winning team must make two free throws or his team runs one up and back (Ian MacKinnon).
  • Losers run up and back in 10 seconds (Vance Walberg).
  • A player on the losing team has to make two free throws or his team runs (Gregg Popovich).
  • Drill punishment - stop scrimmage, the team or group being punished runs two up-and-backs under 19 seconds then gets right back in with no break (Dave Smart).up

Fullcourt

  • For a basket to count, it has to be followed by a stop (score-stop).
  • defence can fast break on a rebound or steal (stop and break)
  • use a 12-second shot clock (George Karl)
  • If coach calls "turnover" (bad offence), put the ball down and get back on defence (Chris Oliver).
  • The ball must be dribbled across halfcourt (hockey rules, work on trapping).
  • One day the ball has to cross halfcourt on the dribble, the next day on the pass (Greg Kampe).
  • To promote transition, everything is a miss (outlet on a make), and any ball out of bounds goes to the defence
  • Start at one basket (half-court set or inbounds), go up and back (three plays total), rotate teams, play to 7 baskets.
  • Halfcourt reps back and forth - halfcourt attack to a stop or score, outlet to coach, transition to the other basket, get organized, coach passes to the team in possession, option - make-it take-it (Chris Oliver).
  • Start play with free throws, coach shooting (e.g. Tar heels), a half-court set (Enfield), or ball out of bounds (Dead-ball presses), play to a dead ball (or up and back), re-start.
  • Offence goes upcourt 5 on 0 (free lance, run a play, or press break), comes back 5 on 5 against defence, play to a stop or score, then the defence goes 5 on 0 upcourt and 5 on 5 back (progression - 5 on 0 upcourt to 5 on 5 coming back to 5 on 5 in transition after a stop or score).
  • Two-minute games
  • No basket unless all five attackers get across halfcourt, and the offence keeps the ball if all five defenders don't cross halfcourt (Steve Alford).
  • Position-less transition (Coach Mac) - any defender who gets possession in the backcourt (a rebound, steal or inbounds pass) must dribble across halfcourt before they can pass (variation - allow an advance pass to the frontcourt, but not a pass to a teammate in the backcourt unless double-teamed).up


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