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Scrimmage

General
Bauer 5 on 5
Options to play hard
Halfcourt - dribble limit
4 on 4 cutters
Ganon Baker keep-away
Hurley 11-pass drill
Hurley overplay
Matt Painter 60-point game
Netball
Halfcourt - numbers
4 on 3
Bauer 5 on 4 motion
Huggins 5 on 4
Halfcourt - other
2 in 1 (stop-score-stop)
24 seconds
3s or wide-open layups
3 times and out
4 on 4, 3 stops
4 on 4 with coach
5 on 5 stops
5 on 5 to 7
Bennett 4 on 4 switch
Bigelow 3 on 3 with passers
Cut-throat offence
Downscreens backscreens
Dribble-drive motion
FIBA 33
Huggins 5 on 5 live
Hurley 3 on 3
No man's land
Pasquali 4 on 4 stunt-recover
Penetrate to score
Pistons 3 on 3 halfcourt
Spurs 4 on 4 on 4
Whistle
 
Zone
4 on 3 zone
5 on 4 zone
Duke zone box
Nash zone gap
Fullcourt - dribble limit
3 on 3 truth test
5 on 4 scramble
Hurley 11-pass drill
Fullcourt - other
4 on 4 on 4
4 teams
6 on 6 Basquette
Bauer 5 on 5 on 5
Cut-throat
Free possession
Fun ball
George Karl 45-54-45
Gut check
Hurley 3 on 3 line of the ball
Hurley 4 on 4 on 4
Kelbick defensive challenge
Pistons 3 on 3
Pistons scrimmages
Protect the lead
Score-stop-score
Spurs one way
Spurs stops
Stop and break
Whistle

Scrimmage ideas

  • no dribbling (or limited)
  • all attackers must take two dribbles before they can pass or shoot (Greg Kampe)
  • substitute a defender when their check scores
  • regular scoring (2s and 3s) plus 1 point for each offensive rebound
  • to emphasize attacking the basket, only one point for any make
  • attackers have to shoot, pass or attack within 1-2-3 seconds of catching the ball (catch and go), or itís a turnover (San Antonio Spurs - you can't have the ball for more than one second)
  • five possessions each, regular scoring, or the defence gets two points if the offence does not get off a shot, one point for a defensive rebound, no points if they foul or the offence scores (Dean Smith)
  • defence gets 1 point for a stop, loses 1 point for an offensive rebound, stays on defence with a stop, offence has to score to get on defence
  • play to 7 baskets but a turnover is minus 1 (Flip Saunders)
  • play to 6 then next basket wins (Don Kelbick)
  • win by two baskets (Hoop Tactics)
  • there are no fouls unless the head coach calls it (Larry Shyatt)
  • after a score, offence can rebound and score again (Brian McCormick)
  • validate a win - a player who scores a winning basket must make a free throw to win the game
    • on a miss his team keeps possession and the score goes back to what it was before the basket (Dave Severns)
    • take the free throw with rebounders, it's live on a miss, if a team misses two free throws they lose the game (Bob Hurley)
    • on a miss his team doesn't get the win, and they do five push-ups (Vance Walberg)
  • losers run two up-and-backs, a player on the winning team must make two free throws or his team runs one up and back (Ian MacKinnon)
  • losers run up and back in 10 seconds (Vance Walberg)
  • a player on the losing team has to make two free throws or his team runs (Gregg Popovich)
  • losing a drill means running 3 suicides under 88 seconds (Dave Smart)
  • drill punishment - stop scrimmage, the team or group being punished runs two up-and-backs under 19 seconds then gets right back in with no break (Dave Smart)up

Fullcourt

  • for a basket to count, it has to be followed by a stop (score-stop)
  • defence can fast break on a rebound or steal
  • use a 12-second shot clock (George Karl)
  • if coach calls "turnover" (bad offence), put the ball down and get back on defence (Chris Oliver)
  • to promote transition, everything is a miss (outlet on a make), and any ball out of bounds goes to the defence
  • start at one basket (half-court set or inbounds), go up and back (three plays total), rotate teams, play to 7 baskets
  • halfcourt reps back and forth - halfcourt attack to a stop or score, outlet to coach, transition to the other basket, get organized, coach passes to the team in possession, option - make-it take-it (Chris Oliver)
  • start play with free throws, coach shooting (e.g. Tar heels), a half-court set (Enfield), or ball out of bounds (Dead-ball presses), play to a dead ball (or up and back), re-start
  • offence goes upcourt 5 on 0 (free lance, run a play, or press break), comes back 5 on 5 against defence, play to a stop or score, then the defence goes 5 on 0 upcourt and 5 on 5 back (progression - 5 on 0 upcourt to 5 on 5 coming back to 5 on 5 in transition after a stop or score)
  • two-minute games
  • no basket unless all five attackers get across halfcourt, and the offence keeps the ball if all five defenders don't cross halfcourt (Steve Alford)up


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