hoopsplaybook.ca
Basketball Systems, Skills & Drills
 

Scrimmage
Options to play hard


sketch
1
General

- the first player to dive on a loose ball gets it, or give it to the defence
- no or limited dribbling
- no out of bounds
- keep score, penalty for losers varies with how hard they worked
- only one point for any make, to emphasize attacking the basket
- play until the defence gets the ball, even after a made basket
- extra point(s) for an offensive rebound
- or only if a designated player gets an offensive rebound
- an offensive rebound results in a free possession for the rebounding team
- use overloads, e.g., 5 attackers vs 6 press defenders (or 4 on 5)
- extra points for hustle plays (diving on a loose ball, taking a charge)
- points to the defence for a turnover, or forcing a shot-clock violation (Flip Saunders - offence loses a point for a turnover)
- points to the defence for a successful press
- one point if a help defender draws a charge, and don't call a foul if he hammers the shooter (Dave Smart)
- one point if a defender deflects a pass
- next basket wins.

Mads Olesen - use "defence ball" rule in practice, defenders get possession any time they deflect a ball out of bounds.

Don Kelbick - play to 6 then next basket wins.

Dan Becker (Manitoba) - players must pass within 3 seconds of catching the ball unless there is a clear path to the basket.

George Karl
- play with a shot clock of 12 seconds or even 7 seconds, push it and play
- players have to shoot, pass, or attack within 3 seconds of catching the ball (catch and go) or it's a turnover (you can play with the ball if you attack the defence).


sketch
2
Fullcourt
- time and score situations
- start with a made free throw to practice presses and press breaks.

Halfcourt
- the defence must make 4-5 stops before switching to attack
- the defence can fast break on a defensive rebound or turnover (or steal only).

Tim Ballard (Winning Hoops)
- starters get points for baskets, subs get points for baskets and offensive rebounds, third-stringers get double points for both
- score on the primary or secondary break (or offensive rebound), or the other team gets the ball.

Bob Hurley
basketballcoachingnotes.blogspot.com
- play 8-point games with 2s and 3s, the player who hits a game-winning shot must make a validation foul shot for his team to win, play continues to 10 points on a miss, the player who makes that shot must make a validation foul shot for his team to win, if he misses, his team loses and runs
- live ball through the hoop - whoever takes the ball out of the hoop on a score gets possession and can play from there (defenders do not need to take the ball out)
- all big men can use only their weak hand on finishes
- on any steal except the last play of the game, the player that stole the ball is rewarded by being guaranteed a shot.
 
See Scrimmage - Hurley 3 on 3, Transition - Vance Walberg blood.

Ian MacKinnon
- 5 on 5 fullcourt, +1 for a basket or offensive rebound, -1 for a turnover, +5 for taking a charge
- 5 on 5 transition, +1 for a headman pass, +1 for getting the ball to 8 feet within 8 seconds (or a skip pass), +1 for a basket
- on a turnover, attackers run an up and back.

Lawrence Frank - 6 minutes on the clock, the second unit is up 92 to 84.
 
Al Schaefer (Arkansas State)
- 4-minute games
- score-stop-score
- stop-score-stop
- situational scrimmage (time and score)
- from a sideline or baseline inbounds play, blow it dead if the offence scores but allow the defence to convert a stop before re-starting.
- from a free throw.
 
Hoop Tactics
- use short scrimmages to 6 or 7 baskets (win by 2) instead of a long scrimmage
- incorporate defensive stops, for a basket to count, it must be followed by a stop (teams can't just trade baskets)
- substitute for a defender when their opponent scores
- players who are off must make 10 free throws in a row (or just 10) before substituting (John Wooden)
- eliminate the dribble
- situation scrimmages using clock and score (a must at the end of the season)
- when working on fullcourt pressing or press offence, start with a made free throw
- winners stay on (win by two baskets)
- always check the ball into play, but the on-ball defender must first check that all his teammates are ready, or do 10 push-ups.
 
Mike Neighbors - opposite day scoring - foul shots are worth 3 points, two-point shots are still 2 points, shots from behind the arc are 1 point (encourage offensive rebounding, and avoiding fouls).
 
Steve Alford - in pick-up games, no basket unless all five guys get across halfcourt on offence, and the offence keeps the ball if all five defenders don't cross halfcourt.
 
Mike Neighbors - a ball rack has 8 balls, remove a ball from the rack on each turnover, when the rack is empty, remind the team about uncharacteristic turnovers (running, stairs, push-ups, sit-ups etc.), full the rack and start again.
 
Larry Shyatt – in practice there are no fouls unless the head coach calls it, and no lines (no out of bounds).
 
Doug Collins - the Spurs practice offence with a 12-second shot clock.

This page was made with Basketball playbook from Jes-Soft


hoopsplaybook.ca
© 2007-23 Eric Johannsen