Basketball Systems, Skills & Drills

Options to play hard


- the first player to dive on a loose ball gets it, or give it to the defence
- no or limited dribbling
- no out of bounds
- keep score, penalty for losers varies with how hard they worked
- only one point for any make, to emphasize attacking the basket
- play until the defence gets the ball, even after a made basket
- extra point(s) for an offensive rebound
- or only if a designated player gets an offensive rebound
- an offensive rebound results in a free possession for the rebounding team
- use overloads, e.g., 5 attackers vs 6 press defenders (or 4 on 5)
- extra points for hustle plays (diving on a loose ball, taking a charge)
- points to the defence for a turnover, or forcing a shot-clock violation (Flip Saunders - offence loses a point for a turnover)
- points to the defence for a successful press
- one point if a help defender draws a charge, and don't call a foul if he hammers the shooter (Dave Smart)
- one point if a defender deflects a pass
- next basket wins.

Mads Olesen - use "defence ball" rule in practice, defenders get possession any time they deflect a ball out of bounds.

Don Kelbick - play to 6 then next basket wins.

Dan Becker (Manitoba) - players must pass within 3 seconds of catching the ball unless there is a clear path to the basket.

George Karl
- play with a shot clock of 12 seconds or even 7 seconds, push it and play
- players have to shoot, pass, or attack within 3 seconds of catching the ball (catch and go) or it's a turnover (you can play with the ball if you attack the defence).

- time and score situations
- start with a made free throw to practice presses and press breaks.

- the defence must make 4-5 stops before switching to attack
- the defence can fast break on a defensive rebound or turnover (or steal only).

Tim Ballard (Winning Hoops)
- starters get points for baskets, subs get points for baskets and offensive rebounds, third-stringers get double points for both
- score on the primary or secondary break (or offensive rebound), or the other team gets the ball.

Bob Hurley
- play 8-point games with 2s and 3s, the player who hits a game-winning shot must make a validation foul shot for his team to win, play continues to 10 points on a miss, the player who makes that shot must make a validation foul shot for his team to win, if he misses, his team loses and runs
- live ball through the hoop - whoever takes the ball out of the hoop on a score gets possession and can play from there (defenders do not need to take the ball out)
- all big men can use only their weak hand on finishes
- on any steal except the last play of the game, the player that stole the ball is rewarded by being guaranteed a shot.
See Scrimmage - Hurley 3 on 3, Transition - Vance Walberg blood.

Ian MacKinnon
- 5 on 5 fullcourt, +1 for a basket or offensive rebound, -1 for a turnover, +5 for taking a charge
- 5 on 5 transition, +1 for a headman pass, +1 for getting the ball to 8 feet within 8 seconds (or a skip pass), +1 for a basket
- on a turnover, attackers run an up and back.

Lawrence Frank - 6 minutes on the clock, the second unit is up 92 to 84.
Al Schaefer (Arkansas State)
- 4-minute games
- score-stop-score
- stop-score-stop
- situational scrimmage (time and score)
- from a sideline or baseline inbounds play, blow it dead if the offence scores but allow the defence to convert a stop before re-starting.
- from a free throw.
Hoop Tactics
- use short scrimmages to 6 or 7 baskets (win by 2) instead of a long scrimmage
- incorporate defensive stops, for a basket to count, it must be followed by a stop (teams can't just trade baskets)
- substitute for a defender when their opponent scores
- players who are off must make 10 free throws in a row (or just 10) before substituting (John Wooden)
- eliminate the dribble
- situation scrimmages using clock and score (a must at the end of the season)
- when working on fullcourt pressing or press offence, start with a made free throw
- winners stay on (win by two baskets)
- always check the ball into play, but the on-ball defender must first check that all his teammates are ready, or do 10 push-ups.
Mike Neighbors - opposite day scoring - foul shots are worth 3 points, two-point shots are still 2 points, shots from behind the arc are 1 point (encourage offensive rebounding, and avoiding fouls).
Steve Alford - in pick-up games, no basket unless all five guys get across halfcourt on offence, and the offence keeps the ball if all five defenders don't cross halfcourt.
Mike Neighbors - a ball rack has 8 balls, remove a ball from the rack on each turnover, when the rack is empty, remind the team about uncharacteristic turnovers (running, stairs, push-ups, sit-ups etc.), full the rack and start again.
Larry Shyatt in practice there are no fouls unless the head coach calls it, and no lines (no out of bounds).
Doug Collins - the Spurs practice offence with a 12-second shot clock.

This page was made with Basketball playbook from Jes-Soft

2007-17 Eric Johannsen