- the first player to dive on a loose ball gets it, or give it to the defence
- no or limited dribbling
- no out of bounds
- keep score, penalty for losers varies with how hard they worked
- only one point for any make, to emphasize attacking the basket
- play until the defence gets the ball, even after a made basket
- extra point(s) for an offensive rebound
- or only if a designated player gets an offensive rebound
- an offensive rebound results in a free possession for the rebounding team
- use overloads, e.g., 5 attackers vs 6 press defenders (or 4 on 5)
- extra points for hustle plays (diving on a loose ball, taking a charge)
- points to the defence for a turnover, or forcing a shot-clock violation (Flip Saunders - offence loses a point for a turnover)
- points to the defence for a successful press
- one point if a help defender draws a charge, and don't call a foul if he hammers the shooter (Dave Smart)
- one point if a defender deflects a pass
- next basket wins.
Mads Olesen - use "defence ball" rule in practice, defenders get possession any time they deflect a ball out of bounds.
Don Kelbick - play to 6 then next basket wins.
Dan Becker (Manitoba) - players must pass within 3 seconds of catching the ball unless there is a clear path to the basket.
- play with a shot clock of 12 seconds or even 7 seconds, push it and play
- players have to shoot, pass, or attack within 3 seconds of catching the ball (catch and go) or it's a turnover (you can play with the ball if you attack the defence).