Teaching 4-out motion
a) Floor spots and balance
4 on 0, mark guard and wing spots on the floor. On "go", four players sprint from halfcourt to fill all four spots. Repeat.
- number the spots 1-2-3-4
- mark and use the corners too (6 spots)
- for 4-out 1-in, mark a spot in front of the basket (7 spots).
- players fill all four spots, then find a new spot on "change"
- from halfcourt, one player dribbles to a guard spot, the other players fill the other spots
- the player with the ball passes, all players without the ball find a new spot
- a player passes, cuts to the basket, everyone without the ball finds a new spot
- a player drives the lane and passes, fill spots (and behind the drive), repeat
b) Give-and-go layups
From a guard spot, players pass to coach on the wing and cut for a return pass and layup, continue, then switch sides.
- a coach defends the passer, who face cuts if coach does not jump to the ball on the pass, or backcuts if coach does jump to the ball
- give and go layups from all floor spots (e.g. a guard to guard pass)
- players make the scoring pass, not coach
- 1 on 1.
See Layups - Ganon Baker hornet, Give and go, 1 on 1 - Ganon Baker give and go.
c) Basket cuts
4 on 0, basket cut on a guard-wing pass, fill open spots, reverse the ball, basket cut on the other side, continue.
- a coach randomly defends passers, jumping to the ball or not
- fill the spot closest to the ball through an elbow (read spot), combining a fill cut with a lead for the ball (v-cut for a pass, or go backdoor if denied in a game)
- pass fake to the cutter, hit the fill guy
- basket cut on any pass from a guard spots, or from all floor spots
- add a low-post player, don't basket cut in front of a ballside low post.
d) Blast cuts
To get open on the wing, blast cut from the corner, read whether to backcut or pop out, here 2 first drags the arc from the wing to the corner (optionally mark spots in the corners).
On any basket cut, space to the corner, ready to blast cut to the wing (space out then up). Here 1 basket cuts on a pass across the top and spaces out, 2 fill cuts through the elbow.
e) Blast-cut layups
Use two balls, a passer and rebounder, from the wing players drag the arc to the corner (or start in the corner) then blast cut for a pass, finish with a layup.
- outside pivot foot
- players are the passers
- 1 on 1.
Option - players rebound, rotate the rebounder after X shots, or shooter to rebounder after each shot.
See Layups - Blast cuts.
f) Backdoor layups
If a guard-wing pass is denied, the wing should backdoor cut to the basket, then come back out if there is no pass.
Do backdoor layups from a wing spot, use two balls with a passer, rebounder, and deny defender.
- backcut when coach pass fakes
- from the wing, drag the arc, blast cut to the ball, backcut
- backdoor layups from all floor spots
- players cut to a read spot, then backcut
- players make the scoring pass
- 1 on 1.
g) Backdoor cuts
4 on 0, players backcut if the ballhandler makes a pass fake, basket cut on a pass, space to the corners, blast cut to the wings, fill through read spots.
- a coach randomly denies passes, players backcut on denial
- replace one player with coach, who has the ball, pass fakes at players, and can pass and basket cut.
See Tactics - 4 on 0 basket cuts.
h) Drive-and-kick layups
A ballhandler drives the lane, passes to a shooter spacing on the drive, and becomes the next shooter.
Here 1 drives baseline from the right wing, 3 drifts to the baseline from the left wing.
- 1 exit cuts and gets a return pass
i) Drive and kick
4 on 0, a ballhandler dribble penetrates the lane, jump stops, passes, then spaces outside the arc. The other players move and space on penetration (e.g., fill behind) and call for the ball. Continue.
- pass and basket cut before another drive
- every three drives a shot is taken, then replace one player.
See Shooting - Duke 3-man penetrate and kick, 4-out 1-in drive and kick, Tactics - 4 on 0 penetration-drift, 4-out 1-in drive and kick, also 5-out youth drive and kick.
j) Dribble-at layups
Use dribble-ats as pressure release. 1 dribbles at coach defending 2, 2 drags the arc, get a handoff from 1, finishes with a layup, 1 is the next shooter.
- backdoor cuts
- hand off, or backcut if coach gets in the passing lane to take away the handoff
- 1 on 1.
See Shooting - Dribble handoffs, Procopio game shots, Tactics - 4 on 0 dribble-ats.
2) With defenders (4 on 4)
Defenders gap one pass from the ball, not trying to deny or steal passes, attackers pass and cut (defenders jump to the ball).
Optionally attackers just square up, shot fake and pass to start, without cutting, defenders jump to proper defensive positions (this is a shell drill).
See Scrimmage - Bigelow 3 on 3 with passers, Defending - Procopio 3 on 3 shrink, Memphis shell
c) No-dribble scrimmage
Two teams, no dribbling, no defensive restrictions, attackers get (for example) one point for a basket, an offensive rebound, a completed pass on a backcut or basket cut, and 6 passes in a row (defenders can't just sag in the paint).
- allow one dribble in the lane when trying to score (shown)
- use dribble-ats as pressure release, attackers can dribble at a teammate who is overplayed for a backdoor cut or hand-off.
See Scrimmage - 4 on 4 cutters, Ganon Baker keep-away, Hurley overplay, 3 on 3 truth test , and Attack/defend - Paul Hewitt 3 on 3, Pistol action.
d) Drive-and-kick scrimmage
Two teams, score by (for example) driving for a layup or a kick-out pass for a shot, optionally one point for 6 passes in a row.
e) Pressure defence
Defenders deny perimeter passes, no offensive restrictions. Attackers should space out and up, backcut against pressure, drive the basket, use dribble-ats, pass fakes, and shot fakes.
- the on-ball defender does not try to steal the ball
- add a coach who plays on offence, passing and coaching movement without the ball
- 3 on 3 with coach.
See Scrimmage - 4 on 4 with coach, Attack/defend - Motion breakdowns.