4-on-0 continuous dribble-drive pass-and-cut series (quick, swing), adding kickbacks and kickups. Pass-and-cut progressions:
c) swing-kickup (weakside)
d) swing-kickup (ballside)
Progression - add 5.
See Offences - Dribble-drive progression, Dribble-drive basics, Fast Break - Calipari swing series.
Option - new players continuously rotate in from the baseline, see Tactics - Dribble-drive continuity.
Pass-cut-fill. 2 blast cuts on eye contact (or 1 calls his name), 1 passes, basket cuts.
Variation - 1 cuts directly to the opposite corner (a corner cut).
Option - 1 crab dribbles, passes with one hand off the dribble.
See Layups - Drop and drag, Blast cuts, Shooting - Dribble-drive 4 on 0 (1-2 quick).
1 spaces out to the weakside corner, 3 starts to lift, 4 fills late (after a two-count), 2 passes to 4 and flattens back to the corner.
Cutter and ball arrive at the same time.
Ettore Messina - players should be square as they catch and make their move immediately or give it back up - shoot, drive, make one shot fake if unsure what to do, then pass if nothing is available.
Reverse the ball to 3 filling the other guard spot (4 is a reversal guy), 1 blast cuts for a pass, 3 cuts and clears, continue (reverse the ball, 2 will basket cut).
The sequence is quick-quick.
See Tactics - Teaching 4-out motion.
2) Swing series
1 reverses the ball to 4 (swing) and corner cuts, 3 lifts, 4 has a triple gap to attack.
John Calipari - 1 passes to 4 and cuts through the elbow to the corner, 3 lifts. 1 reads whether to pop back out if 4 drives left (see below).
Variation - 1 swings the ball, cuts to the basket (a through cut) and reads the play, e.g. exit cuts opposite a drive by 4.
Mads Olesen - it's a general rule that when you pass the ball on the perimeter, cut through to the basket and out the other side of penetration.
4 hits the wing and goes all the way through (quick), 2 lifts.
3 would look to attack middle (or use a 1-3-5 triangle to make a post entry).
(Here 1 makes a through cut on the 1-4 swing pass, reads the play, and replaces 3 for floor balance on the 4-3 quick)
3 dribbles out, 2 lifts for a swing pass, 3 cuts, continue with 2-4 quick.
1-4 swing into a 4-3 quick.
3 drives middle, 2 kicks back for a pass, 3 replaces 2, who takes a dribble for spacing and timing (it can be a pull-back dribble).
2-3 swing into a 3-4 quick, then continue with a 4-1 kickback and 1-4 swing, repeat the sequence.
Calipari - they want to give 3 two looks.
See Shooting - Dribble-drive 4 on 0 (1-4 swing to 4-3 quick to 3-2 kickback).
Note that players do not fill all positions. To fix this, on a quick pass, instead of driving middle for a kickback, dribble out for a swing (here by 4), see above.
Progression - combine with basic dribble-drive continuity, i.e. a kickback sets up swing-quick passing or a downhill attack to a kickup.
c) Swing-kickup (weakside)
1-4 swing and corner cut, 4 drives a triple gap to the drop zone for a 4-2 kickup, replaces 2 in the corner.
d) Swing-kickup (ballside)
1 passes to 4 and cuts, 4 drives for a kickup to 3, 1 reads it and pops out top (Calipari) or exits opposite (Olesen, shown).
Start with swing-quick-kickback, add more options,
- on a kickback, swing the ball, 4 can run a 4-3 quick (shown) or attack the triple gap for a 4-2 kickup (or make a 4-3 kickup, 1 reads the play)
- on a kickback, swing the ball or make a ballside "quick" pass and cut through (kickback-quick, see Calipari - second drives and below).
Progression - combine with basic dribble-drive continuity, e.g. a kickback sets up a swing pass, quick pass, or a downhill attack to a kickup (or skip pass).
2) Quick series
2 gets open, 1 hits the wing and goes all the way through, 3 lifts.
In a game, 2 looks to attack baseline or middle.
Quick is a direct entry, or is set up by a swing (swing-quick), or by a kickback, see Calipari - second drives.
Olesen - on a quick or kickup, 2 looks to shoot/attack first, skip second, a pass back to the top is the last option.
4 fills late (after a two-count), 2 passes to 4 and flattens to the corner, 3 replaces 4.
Olesen - 2 stays, 4 swings the ball to 3, cuts and replaces 2 in the corner, 2 replaces 4.4 backcuts if denied.
4-3 swing, see above for continuity.
4 reads whether 3 drives left.
See Quick hitters - Dribble-drive 243-143.
After 1 hits 2 and goes through (quick), 2 drives middle, 4 fills behind, 3 kicks back, 2 passes to 3.
Progression - 2 can drive middle or wait and pass to 4 moving over.