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1 on 1

Also see Post play and Defending.

Halfcourt
 
From the baseline
Ballscreen ones
Baseline sprint
Bobby Lutz roll
Box drill
Dave Malowski
Dave Smart army
From one elbow
From the elbows
From the top
Inside the 3
Numbers
Spin-outs
From halfcourt
Combo
Drive line
Halfcourt
Halfcourt containment
Pursuit layup to fullcourt
Texas containmentup
Back and forth
1 on 1 on 1
Halfcourt and back
Killer 7
Close-out
Challenge
Close-out game
Continuous
Drexel
Drive and kick
Machine-gun
Off skip pass
On close-out
Opposite sides
Pitino
Sackmann drive-kick
Screening
Tauer
Three up
Tom Crean 3-minute
Touch drill
up
Contesting
1 on 0, 1 on 1
Cuba
Fill cuts
Pete Carril
Truth
Check/touch the ball
Baseball
Dave Smart first step
From the centre circle
Hubie Brown
Kings court
Multiple
Nashup
Combination
Alba
Calipari
Coach as passer
DeMatha
Florida finishing
Ravens
Ryan Goodson
Touch the cone
Ganon Baker
Belein
Circle
Eastman touches
Give and go
Iverson challenge
Trail blazer
Renato Pasquali
Corner-wing cuts
Dribble-defend
Weakside
Other halfcourt
At each basket
3-player rush to 1 on 1
3 on 0 to 1 on 1
From the side
Grab and go
Isley
Readsup
 
Fullcourt
 
4 corners
Around cones
Bad pass
Both ends
Both ways
Controlled 1 on 1
Double continuity
Fast break
Fosters
Fullcourt with pass
Hot knife through butter
Huggins bust-outs
Isley
Memphis
Pairs passing
Reaction
Shemel
Spurs
Zig-zag to transitionup

General 1 on 1 options

  • start play with a checked ball, touch on the hip, close-out, contested pass, 50-50 ball, or when the attacker dribbles
  • continuous 1 on 1- clear the ball beyond the arc then play (see At each basket)
  • limited dribbles, or time (Nash)
  • play to a stop or score, one shot only, or one shot but get a point with an offensive rebound, or keep possession (Angie McLeod - Close-out game)
  • the attacker can keep scoring until the defender gets the ball (Robert Bauer - Bobby Lutz roll)
  • the defender can score, immediately on a defensive rebound (Hubie Brown), or pass to coach for a return pass (Pitino)
  • one point for getting into the paint with your strong hand (Ian MacKinnon - Multiple)
  • player rotation options
    • make-it take-it against a new defender, rotate defender-attacker-off on a stop (new defender)
    • make-it take-it against a new defender, defender and attacker stay and switch on a stop
    • rotate defender-attacker-off
    • rotate attacker-defender-off
    • the defender must make a stop (or stops) to get out (e.g., Continuous).up


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