Post play Procopio post workout
| Mike Procopio
Game shots for post players, after warm-up. 1) 15-foot jump shots
Two balls, two rebounders, one passer, the shooter takes 5 shots each from the baseline, elbow, above the foul line, other elbow, other baseline.
Bigs have to be able to make 12-15 foot shots, e.g. on a pick and pop, or relocation on dribble penetration. Get your shooting elbow as high as your eyebrow, and hold the follow-through. |
| 2) Reading guard cuts
3 makes a post-entry pass then cuts through baseline or middle, 5 waits for the cutter to go through then turns over either shoulder and takes a no-dribble shot or jump hook (keep the ball at chest level). Repeat with passer 2, take 7 shots, switch sides.
Post with elbows out and hands by your ears.
If 3 stays after the post-entry pass, his defender can dig on the post and guard 3 at the same time, the post instructs the guard to relocate or cut either way through the rim area. |
| 3) Dribble relocation
Use a rebounder. 3 drives middle (or baseline), 5 relocates baseline (or elbow) for a pass and shot. |
| 4 Repeat with 2, take 8 shots then switch sides.
See Post play - Mike Procopio dribble spacing, Pitt penetrate & relocate, Calipari dribble-drive.
Progression - add a post defender who helps and recovers, 5 will catch and rip away from the recovering defender, here 5 would front pivot on his right foot, shield with his left hip, attack with one right-hand dribble and finish at the rim or on the other side. |
| 5 When post defender X5 stunts and recovers on a middle drive, 5 will catch, front pivot on his left foot, rip baseline away from the recovering defender, shield with his right hip, and attack the basket with one dribble. |
| 4) Screening
a) Downscreen and pop
Pin down and pop back baseline for a 12-foot shot. Go twice, switch sides.
Progression - catch, rip middle, one dribble and finish. |
| b) Cross-screen, guard cut
4 cross-screens for 5 who waits for the screen, starts low and comes high, or vice versa. |
| 8 2 passes to 5 and cuts middle or baseline, 5 waits for the cutter to go through then finishes with a one-dribble hook, spin back, or up and under.
6 will come on as the screener for 4 (rotate screener to shooter, shooter off), 3 is the next passer. Switch sides after 7 shots.
|
| c) Sidescreen and pop
4 passes to 2 from the weakside, sprints to pick and pop for a 15-foot shot (roll or pop hard to create space). Everyone goes twice, switch sides.
Progressions
- pop and attack middle - on the left side, catch right-left, cross-step and drive middle, finish with the right hand (running hook or at the rim) - pop, attack middle with one dribble, spin baseline (help arrives from the nail), finish with the baseline hand. |
| d) High pick and roll
4 picks and rolls, 5 replaces, 1 hits 5 for a shot, 6 comes on as the roll guy, 4 is the next replace guy. Everybody goes twice, switch sides.
Progressions
- 1 hits the replace guy who keeps it high and dumps it down low to the roll guy ducking in hard in front of the rim - 1 hits the replace guy who dribble handoffs to 3 then rolls hard for a return pass.
See Post play - Duke high-post-screen shots, Defence - Procopio ballscreens. |
| 5) Running hard to the rim
Running hard in transition opens up a shooter or driver if their defender has to bump the post attacker.
5 hits the backboard three times with the ball, passes to coach, sprints to touch the ball, runs hard to the rim, coach passes to 2 or 3, 5 spins to the ballside block for a pass and any post move (or coach throws over the top to 5). Switch shooters, coach can progressively move back.
See Post play - Mike Procopio rim runs, Calipari rim runs, Terps rebound explode out, Mikan then move. |
|
|