- Many coaches run practice drills to look better in practice but too often the drills don’t transfer to a game.
- We do a lot of things as coaches that do not transfer into a game.
- A thought from John Kessel – what do you coach? He argues you coach people and they play basketball. Therefore the most important thing is to understand people and how they learn.
- We do a lot of things in basketball that ask players to memorize something – patterns of offence, patterns of shooting, but the game is not a memorization test. The game is different every time.
- We don’t want to teach players memorization. We want to teach them concepts.
- Practice should look ugly because that’s how you learn. You make lots of mistakes.
- How did you learn how to ride a bike? By falling a lot.
- Use Socratic method of bringing out discussion when you ask a question in practice. Ask your players who wants to agree, build or challenge a concept raised in practice.
- Transfer and retention are important terms in evaluating your coaching. Do the concepts transfer to the game and do your players retain them in the game?
- The average number of trips up and down the floor in 5-on-5 play at the women’s FIBA level is three. For men at the FIBA level it is four. This means you should structure your practices in trips up and down the floor of at least three before a stoppage.
- Over 65% of game possessions on offence starts with a defensive rebound or an inbound play. Starting from a check ball situation never happens. He suggests you should start your trips in practice from realistic situations. If you don’t, you are robbing players of learning opportunities and the opportunity to get into offence from chaos.
Here are some fun and effective ways to start trips:
- Force left position into a wing steal.
- Play off a dribble through. An offensive player dribbles from one side of the court to the other by going under the rim.
- Live off a lay-up shot block.
Three types of drills:
- Teaching – Can stop it at any time to correct.
- Learning – Coach on the fly and dead balls.
- Competing – Just like a game. Time-outs. Play through mistakes.