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Basketball Systems, Skills & Drills
 

Fast break
Six cycles


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1
Ian MacKinnon

Make 6 layups on 6 trips (5 goes twice), progression - each player takes a perimeter shot (5 trips).

Score on every trip, put back any miss. 4 always inbounds, wings 2 and 3 cross. Players start in the lane, 4 (or coach) scores the ball.

Space properly on dribble penetration and post-entry passes.

Two teams can compete, going cross-court at the same time.
 
(Progression - do the cycle in random order, read the play, e.g. what the point guard does)

See Fast break - Florida five cycles, Tar Heels 5 on 0, Shooting - Tennessee 4-man break.

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2
1) Six-cycle layups

Make 6 layups in 45 (or 40) seconds, the shooting order is 1-2-3-4-5-5. Optionally add 5 seconds for each miss.

a)

Trip one - 4 inbounds to 1 who dribbles fullcourt for a layup.

Variation - 1 headmans to 2, 5 UCLA screens for 1 who cuts for a return pass and finishes.

For a perimeter shot, 1 bumps and fades, see below.

Ettore Messina - 4 ballscreens if he arrives and the action has not yet happened.

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3
b)

Trip two - 1 headmans to 2 who finishes.

Messina - 3-on-3 is a fast break situation because so much space is available.

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4
c)

Trip three - 1 headmans to 3 who finishes.

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5
d)

Trip four - 1 headmans to 2 for a cross-court skip pass to 3, who hits 4 diving to the basket.

(Variations)

- with younger players, just reverse the ball to 3
- 1 passes to 2, 5 diagonal backscreens for 4
- 1 passes to 2, gets a return pass and skip passes to 3
- 1 passes to 2 who skip passes to 4, who passes to 3.

Larry Brown - get the ball to the baseline to flatten the defence, across to the other side, then inside.

Messina - the cut by 5 causes the defence to collapse, making ball reversal to a shooter easier by skip pass or through the point guard.

See Fast break - Tennessee 4 on 0, 5 on 0.

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6
e)

Trip five - 1 headmans to 2 who makes a post feed to 5.

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f)

Trip six - 1 headmans to 5 on a rim run.

Variation - 1 headmans to 2 who skips it to 3, 5 seals for a pass inside.up

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2) Five-cycle shots

Each player takes a perimeter shot, subtract five seconds for each make.

a)

1 headmans to 2 who drives baseline and makes a drift pass to 3 for a shot.

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b)

Coming back, 1 headmans to 3 who drives baseline and kicks to 2.

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c)

1 passes to 2 who drives and kicks to 5 spacing on the drive.




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d)

1 headmans to 2 who skip passes to 3 who drives and kicks to 4 who dives or trails then spaces on the drive.

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12
e)

1 headmans to 2, 5 UCLA screens, 1 bumps and fades for a catch and shoot.

Variation - 1 dribbles fullcourt for a pull-up jump shot.up

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