Fast break Haefner two trips
| 1 Jeff Haefner 2 Trips DrillBreakthrough Basketball 5 on 0, players run two trips, up and back. Five players jog in a circle, coach tosses a ball off backboard or takes a shot (intentional miss). The next group of players is against the wall ready to rotate in. Coaches can script sequences so players can learn different transition options. When first running the drill, have players pass ahead to either wing who passes to the rim runner for a layup. Haefner does not assign youth players to positions (he wants them learning and playing all positions), when they get possession of the ball, whoever is closest to each position fills that role. Players are assigned positions for the high-school varsity team - point guard 1, wings 2 and 3, inbounder/trailer 4, rim runner 5. |
| 2 3 rebounds and decides to advance the ball as the point guard, 1 sprints wide right, 4 sprints to the left wing, 5 becomes rim runner, 2 is trailer.
3 passes ahead to 1, who dribbles to the wing and passes to 5 for a lay up.
Sprint (first 3 steps are critical), turn your head and look for the ball. Wings should get wide for immediate spacing. |
| 3 Players rebound and immediately transition back, pass ahead to either wing and hit the rim runner for a lay up.
Here 5 gets the rebound and passes ahead to left wing 3, who passes to rim runner 2 for the lay up.
The next group goes.
Variations
- trailer ballscreen to initiate offence - make 3 to 5 passes before shooting. John Leonzo - 5 on 0 flow - players jog in a circle, coach tosses a ball up and calls the name of a player who rebounds, play it like a miss, score and inbound at the other end. See Fast breaks - Two Side (Rocket). a) transition on a made basket - 5 trips in 41 seconds, shoot in order (1-2-3-4-5), always end on a make b) transition off a defensive rebound - 5 trips, each player gets a shot, does not have to be in order, everything is a miss. 4 and 5 work in tandem, one to the rim, one trails. 2 and 3 fill the closest sidelines, they can be on the same side, or push one thru. The rebounder can start the break if they can dribble (be your own outlet), look up the wings, but also always have an outlet option to 1. See Fast break - Schuring cycles, Tennessee 4 on 0 & 5 on 0. |
|