Offence Novak dribble-drive
| 1 Doug Novak www.coachdougnovak.com
Doug Novak's drive-and-space offence is based on dribble-drive motion. He also uses other actions such as Princeton point and chin series, which are not covered here. 6) SnapbackSee YouTube video - Doug Novak Core Series, including - Fingers - Punch (post-up) - Fat - Fan - Forwards out - Escape - Snapback - Spaghetti - Buttonhook - Nail | | |
| 1) Entries
See 4-4 Drive and space (pdf).
a) Fingers
1 passes to 4 and corner cuts.
The corner moves up to the wing on any guard-to-guard pass.
Lynch - pass through a single gap to open the gap. On any slot to slot pass, the passer 45 cuts to the ballside corner. On a slot to wing pass (pass down), cut away to the weakside corner. Attack double and triple gaps. |
| b) Fan
1-4 pass, 1 spaces to the corner, pushing through 2.
See Quick hitters - Dribble-drive 243-143 (optionally use a fan cut if 1 is a better shooter than 2). Mark Cascio - Families of Action for Conceptual Offence - a fan cut takes away a switch and keeps your best players in the action. Fingers, fan, or pass and follow into a ghost screen (which is better with pressure on the ball). Randy Sherman - Improve Conceptual Offence - a) drive opposite a catch (away from where you caught it, not back into the teeth of the defence), b) attack the larger space, |
| c) Slice
4 corner cuts, opening up a triple gap for 1.
1 can pass to 2, see Swing and Snapback.
Lynch - if 4 is denied 1 waves him thru, a blur screen (corner cut). A 1-2 DHO is another option. Optionally 4 fills the other slot then just cuts automatically. |
| 5 |
| e) Forwards Out
1-2 DHO, 4-3 weakside exchange, into Fingers or Slice.
Lynch - change the players involved in a blur screen. He has had 5 lift into a wing ballscreen for 2. Don't do the same thing three times in a row.
|
| 2) Top-corner series
See Quick pitch series, Escape shooting, Player development (pdfs).
a) Quick pitch
After 1-4 fingers, 4 drives and passes off the dribble to 2 (a quick pitch), dives and posts up.
Lynch - 2 holds the corner until the last second, shoots on a kick-out pass or drives through the elbow area and 4 exits to the corner.
4 does not need to exit weakside on a corner kick-out. |
| 8 4 exits (escapes) opposite if 2 drives baseline or middle (shown). 2 can pass back to 4 for a shot (escape shooting). |
| 9 Baseline drive. |
| 10 b) Veer dribble
4-2 DHO, 2 can attack middle or baseline.
Other options
- 2 shoots behind the dribble screen - 4 keeps the ball and attacks the rim (or gets into a Barkley dribble post-up) - 2 backcuts for a pass - 2 backcuts, clears if not open, 4 keeps the ball, and can get into a Barkley.
|
| 11 c) Stride stop
A stride stop tells 2 that 4 needs help, get open with a fill cut (lift, kick up) or fat cut (backcut).
4 dives and posts on a pass to 2 filling, 2 can make a post feed to 4 or drive baseline or middle, 4 escapes opposite (look for a drift pass to 1 on a baseline drive).
Lynch - 2 backcuts or kicks up after the ball is stopped.
In conventional dribble-drive, 4 would replace 2 in the corner. |
| 3) Wing-top series
a) Quick pitch
2 drives middle, 4 escapes opposite, at or before the elbow 2 makes a quick pitch to 3 (who has rotated from the corner).
If 2 has no momentum, he can check (pop out) to the other slot.
Conventional dribble-drive assumes that 2 will get at least far enough for a kickback with 3. |
| 13 3 can make a boomerang pass to 2 and create space with a fingers or fan cut. |
| 14 Here 3 drives the slot, 2 fills behind. |
| 15 3 drives middle, 2 rotates behind looking for a pitchback. |
| 16 Here 2 gets a pitchback. |
| 17 2 can attack, stride stop, spin back and pass to 3. |
| b) Pitch fingers
2 gets deeper or has more momentum on the drive, pitches to 3 and continues to the corner (fingers cut).
If you throw it on the run, stay on the run.
3 can attack right.
Lynch - 2 makes a "change" pass to 3 then makes a blur screen cut to the corner (always). John Leonzo - Dribble-drive - if 2 kicks to 3 we are right back to the start of the offence (pass and corner cut); if 2 kicks to 1 in the corner, he exits slowly to fill the corner, 1 must shoot or swing it up. |
| 19 c) Pitchback
2 drives middle, hits 3 on a pitchback, then has buttonhook options (escape opposite a drive). |
| 20 d) Veer dribble
2-3 DHO, or 2 keeps the ball.
|
| 4) Wing-wing
By-pass the top, 2 drives middle, passes to 1 lifting to the wing, posts up 1 can attack baseline or middle, 2 escapes opposite. |
| 5) Swing
See Swing advantage series (pdf).
1-4 fingers, 4-3 pass and clear weakside (a 1-4 pitchback or fake pitchback is another option).
Variation - 4 spaces to the top of the key on the pass to 3 ("short fans"), can get a boomerang return pass. See Snapback.
3 can pass to 1 in the corner, see below, also Mark Cascio Favourite Possessions at 2:06.
Lynch - on a "reverse", 4 passes to 3 as soon as he catches it. |
| 6) Snapback
See Snapback advantage series (pdf).
1-4 fingers, 4 drives middle, passes back to 3 on the wing, spaces to replace 1.
Variation - Snapback Fan - 1 passes to 4 and fan cuts.
Lynch - if 4's drive fails in the first couple of dribbles, he snaps it back to 3 slow filling out of the corner, then cuts to the weakside corner. You have to snap if they switch. |
| 25 See Wing-top and Wing-wing series for options with 4 and 2.
3 can pass to the corner and clear.
Lynch - to open gap space, pass it down to the original passer, cut away. |
| 26 4 moves over for a pass out of the corner, can then run Fingers, Fan or Slice with 2. |
|