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Basketball Systems, Skills & Drills
 

Fast breaks
Nets early offence


sketch
1
Lawrence Frank
New Jersey Nets

Transition on a missed shot is a race to halfcourt, the first three steps are most important (push, pull, and sprint).

The wings (Carter, Jefferson) are interchangeable, they fill and sprint the closest outside lane (about 6 inches outside the 3-point line), look over their inside shoulder at the 28-foot hashmarks in the backcourt, then start to angle in at the frontcourt hashmarks (run for layups). If there is no pass they cross underneath the boxes (the right wing goes lower) then flatten to the corners. The first big runs rim to rim (rim run). 1 catches the outlet pass as far up the court as possible, back to the sideline. The Nets like to cross-grain the ball in the backcourt, with the point guard and trailer changing sides. 1 has to pick a side as the ball crosses halfcourt.

sketch
2
Drag (pick and roll on the run) - 4 circles under the ball and ballscreens beneath the 3-point line (forcing X1 go over the screen), 5 is weakside as 1 comes off the screen. Crossing by 2 and 3 takes away help defence. 1 has to be a threat to beat X1 away from the screen.

sketch
3
4 picks and pops (holds).

If 1 drives the basket and X3 helps across (shown), 3 rotates up behind 1 who can pass back then go to the corner.

If X3 helps up, 3 can backcut, or stay in the corner if a shooter. If 1 passes to 3 in the corner, 1 has to cut and clear weakside and is replaced by 4.

5 moves low to find a gap, 2 has to move up in vision (if X3 stays home, X5 has to help on 1, and X2 has to help the helper).

sketch
4
On a pass to 4, 4 looks for a shot, hi-lo pass to 5 ducking in, or a pass to weakside 2, who moves comes up from the corner but below the foul line on the pass to 4 (Jeff Van Gundy - 2 takes one step up from the corner to create a lead).

Pass and follow get - on a pass to 2, 4 takes one step towards the basket then sprints to ballscreen chest to the shoulder of X2. He screens the lower part of X2's body, forcing X2 to go over the screen.

2 fakes baseline with a crossover or jab step, he has to be a threat away from the screen.

sketch
5
4 picks and rolls or pops depending on skill, or pops if 2 is trapped. 5 ducks in (blasts into the dots).

On a bounce pass to 5, it's a 2 on 1 with 4. On a pass to 1, 1 looks to attack the basket.

Jeff Van Gundy - 5 has three options, one is punching to the dots. On a pass to 5, he can shoot, make a pocket bounce pass to roller 4, or kick the ball to 1 or 3.

sketch
6
Here 2 is trapped. On a pass to 4, 5 makes a flood move ballside, which leaves one defender guarding two weakside attackers. 5 looks to backscreen X3 on a skip pass. 4 will likely be wide open if he skip passes to 1.

Jeff Van Gundy - 3 moves out of the deep corner into 4's vision.

sketch
7
Pistol action (called specials).

Pistol up
 
3 sets a step-up ballscreen for 1 then gets a flarescreen from 4.
 
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- 4 steps into a ballscreen for 1 after setting the flarescreen
- 1 can pass ahead to 3 then sprint behind for a handback, 4 flarescreens for 3 then steps into a ballscreen for 1.

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8
Pistol down

1 dribble hand-offs with 3, who gets a ballscreen from 4.

sketch
9
Both bigs trail the play

2 and 3 cross and post up, the bigs fill the perimeter. 1 looks for 2, 4 downscreens for 3 on a pass to 5.

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10
A called play when both bigs trail.

The big at the top drag screens for 1 then pin downs for 2, who can use that screen or a double screen by 3 and 4.

On a wide pin-down, screen back to the ball, force the defender to trail, you want to get the ball in the middle.

sketch
11
Pass Ahead

If 1 passes ahead and the attackers have numbers, look to post up, attack the basket, or skip pass to the other side.

If not, 1 can cut weakside or ballside, and 4 sidescreens. Here 1 cuts weakside.

sketch
12
If 1 cuts to the ballside corner, 4 must pick and roll, not pick and pop. 5 can duck in, space out to the weakside corner if he is a shooter, or go flare the help (screen for 3).

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