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Tactics
Van Gundy ballscreens


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Jeff Van Gundy

The pick and roll is the hardest thing to guard when executed properly, and gives the best shot with the fewest passes (lower risk of turnover). There are 6 types:

1) High

As with any ballscreen, the screener head hunts, his back is towards the basket to force X1 over the screen. He sprints out, jump stops, right hand over left wrist, and gets wide, chest on X1's shoulder. The dribbler must create separation from his defender. e.g., from triple threat, rip the ball thru (over or under) away from the screen, crossover step past the defender, then step back with the ball; or off the dribble, knock the defender off (jab with the opposite foot). Make two dribbles off the screen before making a decision, but be selfish, it's for him.

Multiple ballscreens on one possession are murder, e.g., a midscreen then sidescreen if the ball is swung from 1 to 4 to 3.
 
Snyder and Rajakovic, FIBA Assist 41 - in many instances the preferred angle of a screen in the middle gives the ballhandler the use of his strong hand.
 
Rautins and Pasquali, FIBA Assist 41 - only two dribbles are permitted during a pick and roll (or any one-on-one). Use only a crossover step to start a drive, a same-hand same-foot drive is considered traveling in Europe. Pick and roll is not just a play between the dribbler and screener, look to pass to a third teammate (concept of a triangle). When the offence gets a one-second advantage, they must try to maintain it by using good ball circulation until there is an opportunity for a free shot. In Europe the ball is always in movement and one-on-one opportunities are born thanks to good spacing.
 
Coach K - come off the screen at a 45 degree angle (not too low, can't get a head of steam to turn the corner). If a big defender comes to help, shoot an extended lay-up (floater) from 7-8 feet, soft off the glass. On a hard show by X5, make a step-back dribble, turn the corner for a pull-up shot if X5 retreats (string him out, make him retreat or double team). Shoot from behind the screen if X1 goes under the screen (5 should roll and wipe him out).

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In transition, the first big runs rim to rim. Trailer 4's defender is likely back defending the paint, so a "drag" high pick and roll can take away the show. The ball is above the screen and 4 has his back towards the basket, so if X1 goes under the screen he recovers to 1 in the paint, and 1 is attacking the basket (not east-west) as he comes off the screen. 4 can pick and roll, or hold if a shooter.

When defenders switch on a ballscreen, the Steve Nash or Dwayne Wade approach is to back it up on the dribble, come right at the guy's face at full speed, then make a move to get penetration. Posting up doesn't work.

Another approach is to ballscreen with 4, clear him out, back up the dribble, and bring 5 into a second pick and roll.
 
Heath Millar - European teams prefer to space and drive the big on a switch, rather than look to post the small. Rick Majerus calls this a double mismatch, you get the mismatch on the drive and a big on small rebounding mismatch if the shot is missed.
 
Ryan Krueger - in transition, circle under the ball to set the right angle for the drag screen.
 
Marc Iavaroni - a smart team will not attack the ball (show or blitz) when the pick and roll is outside the scoring area, they will just corral the ball. As a counter, the screener gets below the ball then below the on-ball defender (a fish-hook screen), where going under the screen makes no sense. Also set a fish-hook screen against attacking or switching ballscreen defence.

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If a screener can't catch and score on the roll, use him as a screener on the roll. False action brings defenders off of attackers' bodies, with more chance of mistakes.

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Bringing a ballscreen on the run takes away the "show" by the screener's defender, can do this at any angle.

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Here a cross-screen in a 3-out, 2-in set brings a ballscreen on the run.

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2) Straight On

The ball is in the middle, the screener has his back to the baseline, adjusts the screen slightly at the last second to create a driving angle. One of the hardest ballscreens to guard, and useful with a "jet" point guard who can't shoot. You will often get drive-aways opposite the screen because the defenders don't know which side is being screened.
 
Phoenix will have 5 re-screen if you force Nash to his left.
 
Krueger - if X1 tries to force 1 to one side of a flat-angle high ballscreen ("blue", usually weak-hand), 1 will move to that side then spin back off the screen.

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3) Spread

The most difficult pick and roll to guard. Greece used it against the US.

A lot of NBA teams are going to a 4-out, 1-in set (e.g., Phoenix).

If perimeter players space 2-3 steps outside the 3-point line (play off the line), they can do a rhythm 1-2 step into a shot.
 
Snyder and Rajakovic - if 4 starts at the ballside low post he spaces to the corner as 5 rolls, and 3 in the corner is pushed up by 4's spacing. The evolution of the shooting 4 has had a profound effect on spacing.

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4) Shake

The ball is at the 28-foot hashmark, the screener comes up from the elbow, creating a bigger driving gap.
 
Snyder and Rajakovic - an inside ballscreen sends the ballhandler toward the middle of the floor, an outside ballscreen sends him toward the near sideline, a flat ballscreen is perpendicular to the basket.



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For a shake pick and roll on the run, have 4 screen for 5 then spread to the corner (if a shooter).

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To create two picks on the same play, 5 ballscreens for 1, who comes off the screen and bounces it out, then 5 re-screens.
 
Bill Self - if the defender gets over the ballscreen, the screener just turns and gets you again, you bring it back off the screen.

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5) Side

Weakside triangle (triangle away), or 4 is on the weakside perimeter if a shooter (spread).

The dribbler creates separation (e.g., jab or crossover baseline), the screener must force X1 over the screen. The weakside low post has three options, first is to punch to the dots as the dribbler hits the screener's shoulders.

In the NBA, screeners roll wide and under the block (not direct to the basket), creating more space for a pocket bounce pass. About 75% of NBA players turn outside on a pick and roll (not a traditional reverse pivot) and sprint 1-2 steps, with better spacing on the roll.

If 1 is trapped, there should be outlets up the sideline, behind the ball, and in the middle. Screener 5 flares to the ballside corner. On a pass to 5, 4 floods ballside, 3 moves up out of the deep corner into 5's vision.
 
Fran Fraschilla
mensbasketballhoopscoop.blogspot.com
 
- if the defender is forcing the ballhandler to use a sidescreen he should rip the ball over the defender's head to take him away from the screen before ripping it back through to use the screen
- ballscreens should be set with the screener's chest on the back of the defender's shoulder, don't even give him a chance to go under
- screeners should sprint to ballscreen so their defender isn't in a position to help/hedge
- if the screener pops, an opposite low post can duck in; if the screener rolls to the rim, the opposite low post can't duck in (too much congestion), drop him to the "alley" outside the lane [weakside short corner area]
- back action is very tough to guard, i.e. when a perimeter player lifts up out of the corner and comes behind the action when the ballhandler drives off the screen and the screener rolls to the rim, his defender will pinch in to help on the roll, creating a long close-out.
 
Snyder and Rajakovic - the roll is generally more effective for a sidescreen closer to the corner, a high sidescreen provides more space for the screener to get separation from the defender on a pick and pop.
 
Billy Donovan - if his defender shows high outside, 5 will slip early (X5 may try to recover or trap), 1 hits the slip if he can, or can pass fake to 5 slipping. 4 reads the slip and sprints right in behind 5 to set a sidescreen, X4 will be in the lane to play the slip, he is not even up in the play. 1 waits for 4, who will roll baseline and 5 duck in from the weakside. If 4 can't get into the ballscreen (e.g., 1 is trapped), 1 can pass to him, 4 looks to drive or reverse the ball.

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6) Step-Up

The screener comes up from the baseline, and the dribbler goes baseline off the screen.
 
Snyder and Rajakovic - the defence may trap if the screen is close to the sideline, the limited space available to the offence gives an alert defence a chance to be very aggressive.



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