Lawrence Frank ballscreens
What do you do after the play is over, how do you keep the flow? They teach their guys the play after the play (playoff basketball), introduce the pick and roll game, which is the hardest thing to guard at any level. When he did rehearsal offence in New Jersey, they would often start at the end then work their way back.
1) Straight on
The straight-on pick and roll is probably the hardest to guard. Very rarely in the NBA do you see screens bringing a guy from sideline to sideline, most screens come up from the nail. From 3-out 2-in, the screener sprints up through the nail and changes the angle at the last second based on how the defence is playing. The wings flatten out to the corners. There are four S's (reads) for the ballhandler,
a) starting point - need to know who you are, if you can't shoot, the defence will go under, move the screen lower, if you are a speed demon, give yourself space to get a head of steam
b) set-up - you have to be a threat to beat him away from the screen, e.g., to go right, first knock him off left on the dribble (dribble jab or crossover), or from triple threat, jab or crossover step, give the screener a better angle, and if the defender doesn't react, you're gone
c) separation - take at least two dribbles, attack downhill, not east-west
d) score - shoot
If 1 throws back to 4 on a pick and pop, 4's looks are shoot, high-low pass to 5 on a duck-in, or weakside for a two-man game, pass and follow to ballscreen (3 makes it a shorter pass on 4's catch). There is a triangle away, low post 5 empties out and goes weak below the block, 1 separates outside the arc. 3 is a threat to beat his man away.
Here 4 picks and pops, 5 ducks in from the weakside.
If X4 is showing, you have to punish a show, 1 sees the show and comes up higher weakside, 3 makes a kick pass to 1, 4 rolls, pass right to the roll, or 5 ducking in, it's two-on-one, 1 is the trigger man.
The objective in pick and roll is four against three.
If 3 is not a great ballhandler, 4 will pass to 3, take a step, come to a jump stop, show his outside hand for a return pass, then 3 goes backdoor or comes off for a handoff.
(Variation - 4 just dribbles at 3 for a backcut or handoff, without passing)
If they don't have anything it doesn't stop, 3 pitches it ahead to 1, he doesn't have 5 inside, swings it to the corner, don't pass and stand, he clears weakside, 5 gets 2 for a third pick and roll, 3 gets outside the arc, 4 gets on the weak box then ducks in.
2) Double straight-on
4 and 5 sprint up together, set a double straight-on high pick and roll.
Multiple options (calls) for your players out of a fast-break alignment.
Overload pick and roll (corner filled). 5 comes up off the elbow, 1 can go either way (it's a great angle for a non-shooter), 5 rolls, 2 fills behind, right off 5's back, 4 keeps spacing (if he's a non-shooter, put him down on the box).
5 sets a step-up screen for 1, 4 gives 1 another option, a high ballscreen, 2 goes through.
a) If 1 uses 5, 5 rolls, 4 replaces
On a throwback to 4 he looks for a shot, high-low, or a pass to 3, and can follow to play with 3 or go away to play with 1 (screen away, shown), but is not going to stand.
b) If 1 uses 4, 5 flares for 4 then slips and posts.
They want to keep the ball moving, it's in the point guard's hands too much. The ball is swung to 3 (foul-line extended), 4 follows to ballscreen, 1 and 2 exchange weakside, 5 is ready to duck in.
If there's too much pick and roll and you want to get some movement. The Celtics run this. After the other team scores, instead of walking the ball up and calling a set, flow into an alignment that gives you 6 or 7 options.
1 brings the ball up, the first look is 5 and 2 is always an option, he passes to 4 if it's not there, 4 swings the ball to 3 (who gets a little closer to the elbow) and screens away at the elbow. 2 can use a single screen by 5 or the stagger screen by 1 and 4, 1 goes opposite 2.
Here 2 uses 5's screen then posts, 1 comes off 4.
3 passes to 1 and pins down for 2, who can use the pin-down or a stagger screen by 5 and 4.
Here 2 uses the pin-down, so 3 uses the stagger. 4 spaces after screening.
- 2-5-4 screen for 3, 5 and 4 can then get 2
- 3 stays wide, 2 uses the 5-4 stagger, 1 drives a gap up top.
Here 2 uses the stagger screen, 3 pops back out.
(Variation - 5 and 4 go get 3).