Offence 5-out dribble-drive motion
 
  
  | 1 5-out dribble-drive is an option for teams where everybody can play on the perimeter, or for youth teams.
  5-out dribble-drive can be used in combination with, or instead of, 4-out 1-in.
  As an example of situational 5-out, here 5 gets a defensive rebound, trails after an outlet pass to 1, and the offence gets into a two-side fast break, with 3 and 4 on the two side. 5 does not rim run.
  1 has regular options with 2 (e.g. a drop zone kickup or backcut), can attack middle for a pitch, or swing pass to 5 and corner cut (shown), opening up a double gap for 5. 
  A goal on offence is to create gaps for dribble penetration, which leads to inside finishes or kick-out 3s. Gaps are created by spacing and cutting. Conventional 5-out spacing is all single gaps, so cuts are needed to create bigger gaps, especially cut and keep going, such as a corner cut. Other players hold their spacing to maintain a gap, re-position on an attack.
  See Offences - Dribble-drive outline, 5-out dribble-attack continuity, MacKay single-double gaps, Elkhorn South 5-out, Fast breaks - Two side (Rocket).   Marc Hart -  Why 5-out Dribble-Drive - a lot of passing, cutting, not penetrating. He blended Read and React and DDM, but circle movement is the opposite of what dribble-drive does, so the rules are: - if you pass you cut, finish your cut and empty to the logical spot - if denied over the 3-point line, cut backdoor - if dribbled at, cut backdoor - can limit what players are allowed to do, e.g.. only pass and cut.    |  
 
  
  | 2 Optionally 1 and 5 fill the slots, which gives 5 a triple gap to attack on a swing pass and corner cut, or a better angle to attack on a pitch.
  5 can finish the swing with a pass to 4 ("quick"), see below.  |  
 
  
  | 3 For 5-out instead of 4-out 1-in dribble-drive, move post 5 from the dunker spot to the weakside or ballside wing, while all other player positions remain the same, i.e. two corners and two slots.
  This minimizes player adjustments, and a two-guard front facilitates creating triple gaps.
  Using two-side fast break terminology, whichever side 5 is on is the two side, the other side is the single side.
  Dribble-drive options and principles apply, e.g. 
  - rotate behind a middle drive, and keep going to the last open spot if you don't get a pitch  - back cut or kick up in the corner (or hold for a pass)  - pass across (swing) and corner cut  - pass down (quick) and cut away.
  Players rotate and cut to the corners, wings, and slots.    |  
 
  
  | 4 1) 5 is weakside 
  1 brings the ball up the single-side.
  Lyndsey - they prefer to bring the ball up opposite the wing (stretch) player.
  a) 
  5 is opposite the ball, so 1 has regular options with 2, e.g. a drop zone backcut, kick up, or corner kickout.   Option - 2 blast cuts if 1 does not drive, see Quick below.  |  
 
  
  | 5 b) 
  On a middle drive, 4 and 5 kick back, opening up a kickup option for 3.
  1 can pitch to 4 or 5, here the pitch is to 4 for a downhill attack. 5 replaces 4, 1 replaces 5.
  4 keeps going to the wing if he does not get a pitch.    A player on the wing (here 5) can kick back or backcut, see below.  |  
 
  
  | 6 c) Swing 
  On a swing pass to the two side, 1 corner cuts, 4 has a triple gap to attack middle, here into a 4-2 kickup.
  Mark Cascio - Gap Rules - 4 attacks the triple gap, or passes to 5.
  Lyndsey - their basic action is a slot-to-slot pass and a 45-degree cut by the passer.    |  
 
  
  | 7 2 drives middle, 5 and 3 kick back.   John Calipari - 2 and 3 cross in the middle.   Kentucky - 5 would get a pitch at the lane line extended, 3 at the split line,    Vance Walberg - 3 can backcut or rotate behind.  |  
 
  
  | 8 d) Swing-quick 
  1-4 swing and corner cut, 4-5 quick and corner cut, 
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  | 9   Cascio -  Middle Drive Reaction - 2 holds his spacing or goes behind for a pitch if his defender helps, then keeps going to the slot if he doesn't get a pitch.  |  
 
  
  | 10 e) Quick 
  2 blast cuts for a pass, 1 cuts through.    |  
 
  
  | 11 On a middle drive, 4-5-3 rotate behind, with 4 to the corner.  |  
 
  
  | 12 If 2 attacks baseline, 4 fills behind, 5 fills 90 degrees, 3 gets to 45 degrees weakside, 1 is the corner drift option.
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  | 13 If there is no drive after a two-count, 4 rotates over for a pass, 2 flattens back to the corner, 5 fills the other slot (squares the top with 4).  |  
 
  
  | 14 2) 5 is ballside 
  a) 
  With the ball on the two-side, 5 backcuts and clears, opening up drop zone options with 2.    Backcut if overplayed or on a pass fake or dribble-at (otherwise a 1-5 pass and cut away is possible, see  Elkhorn South 5-out). Lyndsey - a 1-5 dribble-at from the slot is an automatic backdoor and corner DHO. coachesclipboard.ca - on outside penetration from a swing spot, a ballside wing will "i-cut" (fill behind) if their defender helps across or down, or can back cut if the defender helps up to the ball.    |  
 
  
  | 15  |  
 
  
  | 16 4 attacks a double gap, 5 rotates behind, opening up a kickup option for 2.
  Lyndsey - 5 stays on an immediate drive, fills up on a catch and hold.  |  
 
  
  | 17 c) Swing-quick 
  Swing pass and corner cut, quick pass and cut away.
 
 
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  | 18 3 attacks middle, 5 and 2 rotate behind, here 3 hits 2.
  See Cascio - Positionless Offence (at 1:19) - 3 passes to 5 in the slot, 5 passes to 2 on the wing and cuts away, 2 passes to 4 in the corner and cuts away.  |  
 
  
  | 19 On a downhill attack, 5 can hold (shown, which takes away a kickup by 1), backcut (the direction of his momentum), or rotate behind.     Five-Out Dribble-Ats - pitch and pop - if X5 is low, 5 steps low then comes over the top for a hand-off (pitch) and shot, 2 gets a piece of X5. 2 can keep his dribble and dribble at 1 in the corner.       |  
 
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